3D Modelling and Animation
I have worked on 3D modelling since my first year of undergrad, starting out with making engineering drawing models in AutoCad, then 3D modelling and simulation using SolidWorks during an internship, motion capture using Motive, and 3D animation using Unreal Engine 4 and MotionBuilder.




YouTube link: https://youtu.be/TzGgbvKbgEs
Dancers - Main Character: Salma Kiuhan
Inner Demon: Miabella Gonzalez
Wide Open Interactive Animated Dance Video
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This work is a dance narrative about introspection, personal struggles, and coming out triumphant.
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We produced a live music video using Unreal for the song ‘Wide Open’ which has audience interactions like lighting changes, extra spawns controlled through TouchOSC
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I participated in the ideation, motion capture, retargeting, character design, programming, and was in-charge of the sound design, cinematography, visual effects like particles.




YouTube link: https://youtu.be/LayuYuhqFmo
Human Form Motion Capture Video - Dance Attack
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This project entailed re-targeting and creating a sequence from Motion Capture data and an avatar.
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Unreal Sequencer and Tape Recorder, Motive, ReadyPlayerMe, Blendr, Adobe Mixamo and MotionBuilder were used to create this video

Side View


Side View
Unreal Landscape Modelling
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Created an abandoned basketball court in Unreal
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Created basket from shapes and used example content for the landscape

Motion Simulation of DOTIFS using SOLIDWORKS
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Assembled and simulated Smart Actuators in Devasthal Optical Telescope Integral Field Spectrograph
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Calculated required positions for the actuators using a C++ code with output files to feed into SOLIDWORKS
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