



Learning Game Design, Hydro Cycle
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Prototyped The Hydro Cycle, a learning game intended to teach the player the water cycle
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Designed the game mechanics, user experience and visual design based on educational psychology principles




E-Learning Module Design, Plant Science
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Created an interactive E-Learning module on the science of plants for grade 6 students using Storyline 360
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Prepared a test on the subject material of the module that included graded questions
Content Source: https://sciencetrek.org/sciencetrek/topics/botany/facts.cfm



Audio-visual Production, Marine Animals
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Made an educational video on the taxonomy of marine animals
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Scripted, storyboarded, shot, and edited the video using Premiere Pro, created infographics for the video using Photoshop



Learning Simulation Design, Archimedes Principle
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Designed 'The Fish in the Tank' a simulation meant to teach middle school students the Archimedes principle and buoyancy.
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The game mechanics, visual and sound design based on educational psychology principles and market research




Educational Graphic Interface Design, Electromagnetic Spectrum
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Designed the interface and layout for a learning module on the electromagnetic spectrum using Photoshop
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This physics and astronomy based design is meant to be integrated into an e-Learning platform



Gamified e-Learning Module Design, Environmental Issues and Animal Rights
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Created a gamified e-Learning module in which the user learns the different mindsets that exist when discussing and acting on environment issues and the relationship between humans and animals: the Anthropological machine, monism, and dualism.