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Learning Game Design, Hydro Cycle

  • Prototyped The Hydro Cycle, a learning game intended to teach the player the water cycle

  • Designed the game mechanics, user experience and visual design based on educational psychology principles

E-Learning Module Design, Plant Science

  • Created an interactive E-Learning module on the science of plants for grade 6 students using Storyline 360

  • Prepared a test on the subject material of the module that included graded questions

Audio-visual Production, Marine Animals

  • Made an educational video on the taxonomy of marine animals

  • Scripted, storyboarded, shot, and edited the video using Premiere Pro, created infographics for the video using Photoshop

Learning Simulation Design, Archimedes Principle

  • Designed 'The Fish in the Tank' a simulation meant to teach middle school students the Archimedes principle and buoyancy.

  • The game mechanics, visual and sound design based on educational psychology principles and market research

Educational Graphic Interface Design, Electromagnetic Spectrum

  • Designed the interface and layout for a learning module on the electromagnetic spectrum using Photoshop

  • This physics and astronomy based design is meant to be integrated into an e-Learning platform

Gamified e-Learning Module Design, Environmental Issues and Animal Rights

  • Created a gamified e-Learning module in which the user learns the different mindsets that exist when discussing and acting on environment issues and the relationship between humans and animals: the Anthropological machine, monism, and dualism.

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